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Include the Range in the 3D World |
In this step we will add the gunner and target to the range and display it in the window.
The first check will include the range, gunner and the target. The second will generate a muzzle blast and the last will generate a fire ball at impact. |
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Your screen should now look like this. You are looking down range from the back of the tank.
© 2002 Arrow Tech Associates |